Can You Compute?
  • HOME
    • Yr 6
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    • Yr 10: Program of Study 2016
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  • KS3
    • Term 6: Databases
    • Term 5 Scratch
    • Term 4 Websites
    • Term 3 Spreadsheets
    • Term 2: Binary & Algorithms
    • Term 1: Basics and Hardware
  • J277/01 NEW
    • EPIC FAILS
    • Intro Lessons
    • 1.1 System Architecture >
      • 1.1.1: The CPU
      • 1.1.1: Parts of the CPU
      • 1.1.2: The CPU in action
      • CPU Recap Lesson
      • Little Man Computer
      • 1.1.3: Embedded Systems
      • RISC & CISC
      • End of Unit Exam
    • 1.2 Memory and Storage >
      • 1.2.1: Primary Storage (Memory)
      • Intro to Units of Memory
      • 1.2.2 Secondary Storage
      • How stuff works
    • 1.2.3 Units & Data Capacity
    • 1.2.4 Data Storage >
      • 1.2.4 Binary Conversion
      • 1.2.4 Binary Addition
      • L4: Hexadecimal
      • L5: Recap
      • L6: Characters
      • L7: Images
      • L8: SenseHAT images
      • L9: Sound & Sampling
      • L10: Code Sound
      • L11: Compression Part 1
      • L12: Compression Part 2 >
        • Compression
      • What do you know?
  • Yr 9
    • Year End Examination
    • iMedia 5: Comics
    • iMedia 4: School Brochure
    • iMedia 3: Presentations
    • iMedia 2: Review and Mail Merge
    • iMedia 1: IT Letter Writing
    • L10: Intro to iMedia
    • L9 Building a Computer
    • L8: Buying a House
    • L7: Logic Gates
    • L6: Binary
    • L5: CS Alan Turing
    • L4: Spreadsheets
    • L3: JS in an Hour!
    • L2: Intro to Coding
    • L1: CS Compression
  • J276/01 Ends 2021
    • Unit 1 Overview
    • 1.4 Wired / Wireless Networks >
      • L1: Introduction
      • L2: P2P & CS
      • L3: Hardware
      • L4: The Internet
      • L5: Web Server TO DO
      • L5: End of Unit Test
    • 1.5 Network topologies, protocols and layers >
      • L1: Topologies
      • L2: Protocols
      • L3: Packets and Layers
      • L4: Packets Games
      • L5: Routing Game
      • L6: End of Unit Test
    • 1.6 System Security
    • 1.7 System Software >
      • L1: The Operating System
      • L2: Utility Software
      • L3: GUI and Games
      • L4: Unit Test
  • J276/02
    • Unit 2 Overview
    • 2.1 Algorithms >
      • L1: Intro to Algorithms
      • L2: The Knight's Tour
      • L3: Bresenham
      • L4: Searching Algorithms
      • L5: Bubble Sort
      • L6: Insertion Sort
      • L7: Merge
      • L8: Sorting Recap
      • L9: Creating Algorithms
      • L10: Pseudocode
      • L11: Interpreting Algorithms
      • L12: End of Unit Test
    • 2.2 Programming Techniques >
      • Coding Intro
      • L1: Programming Concepts
      • L2: Sequence, Selection & Iteration
      • L3: SSI Practice
      • L4: String Manipulation
      • L5: Secret Codes
      • L6: File Handling
      • L7: Use of records to store data
      • L8: SQL
      • L9: SQL Python
      • L10 ,11, 12: Arrays
      • L13: Functions
      • L14: Data Types
      • L15: Casting
      • L16 -17: Test and Code
    • 2.3 Robust Programs >
      • L1 : Defensive Design
      • L2 : Testing Programs
    • 2.4 Computational Logic >
      • L1: Comp. Logic 1
      • L2: Comp. Logic 2
      • L3: Operators (Python)
    • 2.5 Translators & Language >
      • L1: Types of Languages
      • L2: Translators
  • J276/03 NEA
    • Overview
    • Part One
    • Part Two
    • Analysis
    • Success Criteria
    • Design - Algorithms
    • Pseudocode
    • Testing
  • Py
    • Coding Concepts
    • Writing your first Program
    • Python Pages
    • Python Playground
    • Strings
    • Python Operators
    • Functions
    • Conditions
    • Try and Except
    • Break and Continue
    • Odd codes
  • Py +
    • Looping
    • Why does my code not work?
    • Errors
    • Validation
    • Lists
    • Lists again
    • Looking for data in String
    • Writing to Files
    • Read, Write & Sorting Data
  • CODING
    • Magic Python
    • Alan Turing
    • Brian the Turtle
    • Grade Calculator
    • Nested IF Hotels
    • Vending Machine
    • A Looping Menu
    • For
    • Christmas Coding
    • JS in an Hour!
    • CSS + HTML
    • Medical Claims
    • Hour of Code 2015
  • Contact
    • Dictionaries - coming soon
    • L2:

vending machine

Create a vending /  drinks machine which will:
  1. Welcome you and present you with the options
  2. Ask you to enter in your money
  3. Ask you to make a selection
  4. Check to see if you have entered enough money
  5. If you have then output the item and calculate the change
  6. If you have not entered enough money then calculate how short you are  

You will use the following programming skills:
  • ​Create variables
  • Ask users for input and store in the variables
  • Use conditionals, If, Elif and Else statements
  • Create a nested IF
Useful Skills

Create variables
Water = 95
Cola = 45


Ask users for input and store in the variables
money = (int(input(“Please Enter the Amount of Money”)
 
Use conditionals, If, Elif and Else statements
if drink_choice = 2:
    print(“You selected Cola”)

if drink_choice = 5:
    if money >= tea:
    money = money – tea
    print (“Your change is …”)
    
else:

  1. Extensions:
  2. Add more products
  3. Create a feature that tracks the stock levels and warns of low stock levels
  4. Build a simple GUI
  5. ​​If your are stuck try this starter program
  • HOME
    • Yr 6
    • Revision
    • Class of 2017
    • COVER LESSON FB
    • Yr 10: Program of Study 2016
    • Yr 11:Coming soon
    • Student Showcase
  • KS3
    • Term 6: Databases
    • Term 5 Scratch
    • Term 4 Websites
    • Term 3 Spreadsheets
    • Term 2: Binary & Algorithms
    • Term 1: Basics and Hardware
  • J277/01 NEW
    • EPIC FAILS
    • Intro Lessons
    • 1.1 System Architecture >
      • 1.1.1: The CPU
      • 1.1.1: Parts of the CPU
      • 1.1.2: The CPU in action
      • CPU Recap Lesson
      • Little Man Computer
      • 1.1.3: Embedded Systems
      • RISC & CISC
      • End of Unit Exam
    • 1.2 Memory and Storage >
      • 1.2.1: Primary Storage (Memory)
      • Intro to Units of Memory
      • 1.2.2 Secondary Storage
      • How stuff works
    • 1.2.3 Units & Data Capacity
    • 1.2.4 Data Storage >
      • 1.2.4 Binary Conversion
      • 1.2.4 Binary Addition
      • L4: Hexadecimal
      • L5: Recap
      • L6: Characters
      • L7: Images
      • L8: SenseHAT images
      • L9: Sound & Sampling
      • L10: Code Sound
      • L11: Compression Part 1
      • L12: Compression Part 2 >
        • Compression
      • What do you know?
  • Yr 9
    • Year End Examination
    • iMedia 5: Comics
    • iMedia 4: School Brochure
    • iMedia 3: Presentations
    • iMedia 2: Review and Mail Merge
    • iMedia 1: IT Letter Writing
    • L10: Intro to iMedia
    • L9 Building a Computer
    • L8: Buying a House
    • L7: Logic Gates
    • L6: Binary
    • L5: CS Alan Turing
    • L4: Spreadsheets
    • L3: JS in an Hour!
    • L2: Intro to Coding
    • L1: CS Compression
  • J276/01 Ends 2021
    • Unit 1 Overview
    • 1.4 Wired / Wireless Networks >
      • L1: Introduction
      • L2: P2P & CS
      • L3: Hardware
      • L4: The Internet
      • L5: Web Server TO DO
      • L5: End of Unit Test
    • 1.5 Network topologies, protocols and layers >
      • L1: Topologies
      • L2: Protocols
      • L3: Packets and Layers
      • L4: Packets Games
      • L5: Routing Game
      • L6: End of Unit Test
    • 1.6 System Security
    • 1.7 System Software >
      • L1: The Operating System
      • L2: Utility Software
      • L3: GUI and Games
      • L4: Unit Test
  • J276/02
    • Unit 2 Overview
    • 2.1 Algorithms >
      • L1: Intro to Algorithms
      • L2: The Knight's Tour
      • L3: Bresenham
      • L4: Searching Algorithms
      • L5: Bubble Sort
      • L6: Insertion Sort
      • L7: Merge
      • L8: Sorting Recap
      • L9: Creating Algorithms
      • L10: Pseudocode
      • L11: Interpreting Algorithms
      • L12: End of Unit Test
    • 2.2 Programming Techniques >
      • Coding Intro
      • L1: Programming Concepts
      • L2: Sequence, Selection & Iteration
      • L3: SSI Practice
      • L4: String Manipulation
      • L5: Secret Codes
      • L6: File Handling
      • L7: Use of records to store data
      • L8: SQL
      • L9: SQL Python
      • L10 ,11, 12: Arrays
      • L13: Functions
      • L14: Data Types
      • L15: Casting
      • L16 -17: Test and Code
    • 2.3 Robust Programs >
      • L1 : Defensive Design
      • L2 : Testing Programs
    • 2.4 Computational Logic >
      • L1: Comp. Logic 1
      • L2: Comp. Logic 2
      • L3: Operators (Python)
    • 2.5 Translators & Language >
      • L1: Types of Languages
      • L2: Translators
  • J276/03 NEA
    • Overview
    • Part One
    • Part Two
    • Analysis
    • Success Criteria
    • Design - Algorithms
    • Pseudocode
    • Testing
  • Py
    • Coding Concepts
    • Writing your first Program
    • Python Pages
    • Python Playground
    • Strings
    • Python Operators
    • Functions
    • Conditions
    • Try and Except
    • Break and Continue
    • Odd codes
  • Py +
    • Looping
    • Why does my code not work?
    • Errors
    • Validation
    • Lists
    • Lists again
    • Looking for data in String
    • Writing to Files
    • Read, Write & Sorting Data
  • CODING
    • Magic Python
    • Alan Turing
    • Brian the Turtle
    • Grade Calculator
    • Nested IF Hotels
    • Vending Machine
    • A Looping Menu
    • For
    • Christmas Coding
    • JS in an Hour!
    • CSS + HTML
    • Medical Claims
    • Hour of Code 2015
  • Contact
    • Dictionaries - coming soon
    • L2: