Can You Compute?
  • HOME
    • Yr 6
    • Revision
    • Class of 2017
    • COVER LESSON FB
    • Yr 10: Program of Study 2016
    • Yr 11:Coming soon
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  • KS3
    • Term 6: Databases
    • Term 5 Scratch
    • Term 4 Websites
    • Term 3 Spreadsheets
    • Term 2: Binary & Algorithms
    • Term 1: Basics and Hardware
  • J277/01 NEW
    • EPIC FAILS
    • Intro Lessons
    • 1.1 System Architecture >
      • 1.1.1: The CPU
      • 1.1.1: Parts of the CPU
      • 1.1.2: The CPU in action
      • CPU Recap Lesson
      • Little Man Computer
      • 1.1.3: Embedded Systems
      • RISC & CISC
      • End of Unit Exam
    • 1.2 Memory and Storage >
      • 1.2.1: Primary Storage (Memory)
      • Intro to Units of Memory
      • 1.2.2 Secondary Storage
      • How stuff works
    • 1.2.3 Units & Data Capacity
    • 1.2.4 Data Storage >
      • 1.2.4 Binary Conversion
      • 1.2.4 Binary Addition
      • L4: Hexadecimal
      • L5: Recap
      • L6: Characters
      • L7: Images
      • L8: SenseHAT images
      • L9: Sound & Sampling
      • L10: Code Sound
      • L11: Compression Part 1
      • L12: Compression Part 2 >
        • Compression
      • What do you know?
  • J276/02 old
    • Unit 2 Overview
    • 2.1 Algorithms >
      • L1: Intro to Algorithms
      • L2: The Knight's Tour
      • L3: Bresenham
      • L4: Searching Algorithms
      • L5: Bubble Sort
      • L6: Insertion Sort
      • L7: Merge
      • L8: Sorting Recap
      • L9: Creating Algorithms
      • L10: Pseudocode
      • L11: Interpreting Algorithms
      • L12: End of Unit Test
    • 2.2 Programming Techniques >
      • Coding Intro
      • L1: Programming Concepts
      • L2: Sequence, Selection & Iteration
      • L3: SSI Practice
      • L4: String Manipulation
      • L5: Secret Codes
      • L6: File Handling
      • L7: Use of records to store data
      • L8: SQL
      • L9: SQL Python
      • L10 ,11, 12: Arrays
      • L13: Functions
      • L14: Data Types
      • L15: Casting
      • L16 -17: Test and Code
    • 2.3 Robust Programs >
      • L1 : Defensive Design
      • L2 : Testing Programs
    • 2.4 Computational Logic >
      • L1: Comp. Logic 1
      • L2: Comp. Logic 2
      • L3: Operators (Python)
    • 2.5 Translators & Language >
      • L1: Types of Languages
      • L2: Translators
  • Yr 9
    • Year End Examination
    • iMedia 5: Comics
    • iMedia 4: School Brochure
    • iMedia 3: Presentations
    • iMedia 2: Review and Mail Merge
    • iMedia 1: IT Letter Writing
    • L10: Intro to iMedia
    • L9 Building a Computer
    • L8: Buying a House
    • L7: Logic Gates
    • L6: Binary
    • L5: CS Alan Turing
    • L4: Spreadsheets
    • L3: JS in an Hour!
    • L2: Intro to Coding
    • L1: CS Compression
  • Py
    • Coding Concepts
    • Writing your first Program
    • Python Pages
    • Python Playground
    • Strings
    • Python Operators
    • Functions
    • Conditions
    • Try and Except
    • Break and Continue
    • Odd codes
  • Py +
    • Looping
    • Why does my code not work?
    • Errors
    • Validation
    • Lists
    • Lists again
    • Looking for data in String
    • Writing to Files
    • Read, Write & Sorting Data
  • CODING
    • Magic Python
    • Alan Turing
    • Brian the Turtle
    • Grade Calculator
    • Nested IF Hotels
    • Vending Machine
    • A Looping Menu
    • For
    • Christmas Coding
    • JS in an Hour!
    • CSS + HTML
    • Medical Claims
    • Hour of Code 2015
  • Contact
    • Dictionaries - coming soon
    • L2:
  • Squid Game
  • Reflectico
Picture
PART 1: GETTING STARTED:
  • Look at the program below and run it, what does it do?
  • Do you see that the forward(100) moves the turtle forward and draws a line. The left(90) turns the turtle left 90 degrees.  
  • How do you think you turn it right 45 degrees?
  • Using these lines of code create a Square, adding your code from line 12
  • Can you create a Triangle? think about the angles.....
PART 2: SPEEDING TURTLE AND TEXT:
  • The turtle can change speed, colour and even write messages.
  • Change the speed on line 6, make it faster or slower or both!
  • Change the colour of the turtle on line 13.
  • Change the message on line 14 to say "Happy Christmas" or something else.​
  • Code a square to be drawn as fast as possible
Picture
PART 3: CREATING SHAPES:
  • The turtle has some pre-created shapes that can be easily drawn by their name.
  • The code used is draw_square(tommy, "red", 100, -100, -75) where the first 100 represents the size of the shape.  The middle number is the x position left or right where the turtle starts to draw from.  The last number is the y position up or down.
  • From line 11 onward, create a white circle
  • Create a blue triangle (Illuminati confirmed!)
  • Create a yellow star
CHALLENGE 1: WRAP UP THAT PRESENT:
  • Use your coding skills to wrap the present up, it needs to do it fast!
  • Add the bow and make it another colour of your choice, green may look nice.
Picture
CHALLENGE 2: DECORATE THE CHRISTMAS TREE:
  • Santa's Elves have been busy wrapping presents but have forgotten to sort the Christmas tree. They have create a program to do it, but it needs finishing.
  • Add code from line 13 onward to finish the Christmas tree
  • Add a pot for the tree if you want a challenge!
CHALLENGE 3: SO YOU WANNA BUILD A SNOWMAN?
  • Adapt the code below to build or code a snowman!
  • Use a similar code as Line 17 to draw and eye
  • Add the body, Try adding some arms too, A hat would be nice!
Picture
NOW IT IS YOUR TURN, MAKE YOUR CHRISTMAS PICTURE:
Picture
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  • HOME
    • Yr 6
    • Revision
    • Class of 2017
    • COVER LESSON FB
    • Yr 10: Program of Study 2016
    • Yr 11:Coming soon
    • Student Showcase
  • KS3
    • Term 6: Databases
    • Term 5 Scratch
    • Term 4 Websites
    • Term 3 Spreadsheets
    • Term 2: Binary & Algorithms
    • Term 1: Basics and Hardware
  • J277/01 NEW
    • EPIC FAILS
    • Intro Lessons
    • 1.1 System Architecture >
      • 1.1.1: The CPU
      • 1.1.1: Parts of the CPU
      • 1.1.2: The CPU in action
      • CPU Recap Lesson
      • Little Man Computer
      • 1.1.3: Embedded Systems
      • RISC & CISC
      • End of Unit Exam
    • 1.2 Memory and Storage >
      • 1.2.1: Primary Storage (Memory)
      • Intro to Units of Memory
      • 1.2.2 Secondary Storage
      • How stuff works
    • 1.2.3 Units & Data Capacity
    • 1.2.4 Data Storage >
      • 1.2.4 Binary Conversion
      • 1.2.4 Binary Addition
      • L4: Hexadecimal
      • L5: Recap
      • L6: Characters
      • L7: Images
      • L8: SenseHAT images
      • L9: Sound & Sampling
      • L10: Code Sound
      • L11: Compression Part 1
      • L12: Compression Part 2 >
        • Compression
      • What do you know?
  • J276/02 old
    • Unit 2 Overview
    • 2.1 Algorithms >
      • L1: Intro to Algorithms
      • L2: The Knight's Tour
      • L3: Bresenham
      • L4: Searching Algorithms
      • L5: Bubble Sort
      • L6: Insertion Sort
      • L7: Merge
      • L8: Sorting Recap
      • L9: Creating Algorithms
      • L10: Pseudocode
      • L11: Interpreting Algorithms
      • L12: End of Unit Test
    • 2.2 Programming Techniques >
      • Coding Intro
      • L1: Programming Concepts
      • L2: Sequence, Selection & Iteration
      • L3: SSI Practice
      • L4: String Manipulation
      • L5: Secret Codes
      • L6: File Handling
      • L7: Use of records to store data
      • L8: SQL
      • L9: SQL Python
      • L10 ,11, 12: Arrays
      • L13: Functions
      • L14: Data Types
      • L15: Casting
      • L16 -17: Test and Code
    • 2.3 Robust Programs >
      • L1 : Defensive Design
      • L2 : Testing Programs
    • 2.4 Computational Logic >
      • L1: Comp. Logic 1
      • L2: Comp. Logic 2
      • L3: Operators (Python)
    • 2.5 Translators & Language >
      • L1: Types of Languages
      • L2: Translators
  • Yr 9
    • Year End Examination
    • iMedia 5: Comics
    • iMedia 4: School Brochure
    • iMedia 3: Presentations
    • iMedia 2: Review and Mail Merge
    • iMedia 1: IT Letter Writing
    • L10: Intro to iMedia
    • L9 Building a Computer
    • L8: Buying a House
    • L7: Logic Gates
    • L6: Binary
    • L5: CS Alan Turing
    • L4: Spreadsheets
    • L3: JS in an Hour!
    • L2: Intro to Coding
    • L1: CS Compression
  • Py
    • Coding Concepts
    • Writing your first Program
    • Python Pages
    • Python Playground
    • Strings
    • Python Operators
    • Functions
    • Conditions
    • Try and Except
    • Break and Continue
    • Odd codes
  • Py +
    • Looping
    • Why does my code not work?
    • Errors
    • Validation
    • Lists
    • Lists again
    • Looking for data in String
    • Writing to Files
    • Read, Write & Sorting Data
  • CODING
    • Magic Python
    • Alan Turing
    • Brian the Turtle
    • Grade Calculator
    • Nested IF Hotels
    • Vending Machine
    • A Looping Menu
    • For
    • Christmas Coding
    • JS in an Hour!
    • CSS + HTML
    • Medical Claims
    • Hour of Code 2015
  • Contact
    • Dictionaries - coming soon
    • L2:
  • Squid Game
  • Reflectico